Monday, December 29, 2008

The benefits and drawbacks of new IP

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After posting the last column

After posting the last column, an interesting topic arose about originality in gaming. So, I'm pushing my next topic back to spend some time on this issue, particularly as it relates to the use of new or existing IP (intellectual property). There are merits and drawbacks to both types and I will attempt to address the major ones here. I will admit from the outset that I generally prefer new IP though I have enjoyed many games of the other variety.
Originality is a hard concept to measure because it is a subjective idea. Two people discussing a game, book, or movie may have different perceptions on the roots of certain concepts. It also depends on where a particular person wants to start their timeline. For example, one could argue that the Warcraft world is not original because it draws inspiration from Tolkien. Consider the concept of elves. Prior to Tolkien, elves / fairy folk were generally considered small (often miniscule) such as in Celtic and Nordic mythology. It was Tolkien who first made elves taller than humans. Therefore, since Warcraft has tall elves, rather than small ones, it is building from Tolkien even if its Night and Blood Elves have many distinct differences from Middle Earth's Noldor, Vanyar, and Teleri. But elves aren't original to Tolkien either. He borrowed from various mythologies which borrowed from earlier mythologies and so on into pre-history. Everything that exists, both in fiction and in reality, has links to what has come before so nothing is truly original. The adage "there is nothing new under the sun" holds true.
In order to achieve something that is measurable, as I mentioned above, I will investigate originality in the sense of what is commonly called new IP. Intellectual Property in games generally refers to world concept rather than game mechanics and I will hold that premise here. That is to say, is a world distinct (if not entirely original) from any previously existing one. Azeroth is distinct from Middle Earth is distinct from Norrath while Baldur's Gate, Icewind Dale, and Neverwinter Nights are drawn from the same root IP: Forgotten Realms.
There are several obvious benefits to using preexisting IP and the greatest is economic. One of the founding principles of advertising is name recognition. People are more likely to buy a brand name they are familiar with than something unknown, even if the unknown is better. Since game companies are in the business of making money, it is natural for them to use popular IP. Even before they've begun designing the game, they've already achieved name recognition. Money is a powerful motivator and for this reason alone, existing IP will usually trump what is new.
In addition to money, existing IP offers the comfort of familiarity. For an example, let's step back to eight years to the early days of MMOs. If you were going to purchase your first MMO in 2000, you would have only three to choose from: Ultima Online, Everquest, and Asheron's Call. Of these, only UO was drawing from existing IP. If you'd ever played a prior Ultima game you'd have a feel for what the world would be like, what kinds of monsters, factions, history, and geography you would encounter. EQ, on the other hand, was new IP though it did offer familiar concepts like dwarves, elves, and dragons. On the furthest end of the spectrum lay AC which was not only new IP, but also much further removed from familiarity. Not only was Dereth unknown, but also were the creatures that inhabited it: three-legged shreth, monolithic lugians, and so on. All other things being equal (which they admittedly weren't), a gamer making a product decision at that point with no other information would have been more likely to go with the familiar.


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Tuesday, October 28, 2008

altered over time

The most important factor for the spread of any communicable disease is its reproduction number, or “R number”, which is the number of people to whom an infected person will typically transmit th eve money e pathogen in a population with no immunity.

If the R number is greater than one, the epidemic will spread, while if it is l cheap eve gold ower than one, it will decline. The most contagious diseases, such as measles, can have R numbers that reach 15 during the height of epidemics, though lower values are more common. The R number of smallpox is generally about 5, though it can reach as high as 10, and influenza typically has an R number of about 2. As Blizzard would not release deta eve online isk ils of the number of infections over time, it was impossible to calculate how the zombie plague’s R number had altered over time.

Professor Ferguson said a value of about 5 seemed likely. This would have been expected to buy eve isk grow had Blizzard not intervened. “It would eventually have gone up to 10 or even 20, and you’d have seen 90 to 95 per cent of all players becoming infect cheap eve gold ed,” Professor Ferguson said.

allow you to create key intermediate materials

Despite CCP's economic woes, the developers' blog is still filled with a lot of updates regarding EVE Online. Speaking of the economics, t cheap eve gold he newest blog entry outlines in detail some buy eve gold new alchemy mechanics that are being implemented to help ease the high demand on a limited supply of materials and minerals (dysprosium and promethium, for example). We've created six new reactions which allow you to create key intermediate materials without relying on the rarest moon minerals.

This isn't, of course, an efficient process! Each rare mineral has been assigned a more common counterpart, which can be used in the place of the rare buy eve online isk mineral in these new reacti cheap eve gold o eve online isk ns at a ratio of 20:1, which roughly approximates the difference in moon count between the rare mineral and the common mineral in each case. Keep reading after the jump for more information on other recent blog entries, including a buddy invite contest for a new, signed computer.

EVE Fanfest 2008 will be held Nov. 6-8 in Reykjavik, Iceland. In anticipation, CCP is keeping track of who can lock down the most buddy invite conversions before the start of the festival. The winner will become the proud owner of a massive Special Edition Commodore EVE Rig signed by the dev team.

Sunday, September 28, 2008

Here is the direct quote

Here is the direct quote from his blog: "BTW, for those who might be temp warhammer online online gold ted to think that we are doing this so we could offer our own service or because we do make money off their boxes (traditionally, gold sellers will quickly shift to buddy disks and free trials though to lower their costs) let me tell you this.


I’ve been offered “a piece of the action” both personally and corporately in the past warhammer online power leveling if I will either cheap warhammer online gold turn a blind eye or help them in their actions. This would have netted me and/or Mythic a very, very tidy sum, far more than we would see from box sales. My answer was and always will remain the sam warhammer online power leveling e: Go to hell."


In the rest of the blog, Mark Jacobs just says "no thanks" to all the gold farmers spammin' it up. Makes me wonder about some other MMORPGs that I've played, that seemed to be stuffed to the gills with gold farmers -- were those buy warhammer online money studios taking bribes, per buy war gold haps? It seems like it would be easy enough to report and ban gold farmers spamming chat channels -- but many MMORPGS seems to have trouble doing so.

Monday, August 18, 2008

Keep in mind

Bite: This is a "special skill", which causes Buy wow gold much more damage than your standard attack. Unlike your standard attack, this special move uses some of cheapest wow gold your pet's focus points so when set on auto-cast along with growl it can sap up your pet's focus rather quickly. However, using bite/growl along with your ranged weapon you'll be able to Age of Conan gold kill mobs much more quickly.3. Claw: This is the Rolls Royce of all pet attacks. It is widely considered to be far superior than bite, due to its quick recast time (just a few seconds compared to bite's 10 seconds). In addition to the quick recast time, it takes up City of Villain infamy in stock significantly less focus than bite. Keep in mind however, when combined with growl the quick recast time will have your focus disappearing very quickly.
That being said, your pet causes so Buy cabal alz much more damage your mob will likely be dead when combined with the power of your ranged weapon. This is a MUST have pet skill. Cower: This causes your pet to "disengage" from the mob it is currently agreed on, however to get the mob to leave your pet and agro you instead you need to Aion gold in stock start blasting it with your ranged weapon.

let's say you trained a standard brown bear

You will have 8 non elite nape’s assisting you and cheap wow gold 1 elite nap, your goal is to keep the elite nice alive while fending off the entire dragon maw. Right now the quest is cheapest wow gold bugged due to the fact that all the mobs are mounted so melee dips is kind of worthless against them. The battle takes place literally 3 steps from the graveyard so it isn't hard to just walk over and razz if you die. So for instance, let's say you trained a standard brown bear from an area Age of Conan power leveling such as Loch Moan. Did you know that same bear can learn THREE other HIGHLY useful skills?
Unfortunately, you can't learn these skills from Hellgate Pd in stock the standard pet trainer; you have to learn them "yourself" by training other pets around Azurite. 1. Growl: This is the standard skill which all pets can learn from the pet trainer. Essentially this skill makes your pet draw agro from cheapest guild wars gold the mob, forcing it to attack it and keep you at a safe distance where you can continue to pelt it with your ranged weapon. This skill is best left on "auto-cast" where your Ddo plat in stock pet will continually growl until it is out of focus.